Enough is enough! Time to kick some butt. James, along with those who have gravitated to him since his first arrival to this world, go on the offensive against the forces of the Empire. Lots of fighting, magic. Also mixed in with the Allies is the Hand of Asran. Think Druids with attitude.
Not long after my three children went to live with their mother and her boyfriend, they began complaining about the terrible new life they encountered in their new home. They and I discussed the different situations and tried to work out ways in which they could make things better. This book recounts how I strove to help them deal with their new circumstances. Some helped, others are pending.
In many stories you hear how The Chosen One appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job? Fish out of water, that's how Hunter soon finds himself. Taken from the lobby of a theater to a burned-out ruin of a temple, he finds himself embroiled in otherworldly machinations. Forget about saving the world, can he even save himself?
Four people awaken in an underground room. Not sure how they came to be there, or who is responsible, they must work together in order to find a way out of what soon turns into a hostile and lethal situation. Traps, treasure, and monsters abound. In order to survive they will have to put their wits to the test.
Holk, a veteran warrior of many campaigns stumbles into a subterranean world from which there appears no escape. He discovers a network of caverns, lakes, and fungal expanses; each area isolated from the others. The only avenue from one to the next lies through a series of portals. Within this world he meets a mysterious being known only as The Merchant; a dragon; and a small human boy-child
Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, they must be able to lay claim to an Adventure worthy of the Guild. They quickly realize that doing such may be harder than anticipated. Tagging along with a seasoned Group of Adventurers as Springers they set out only to later learn that Springers-Spring the trap
When James destroyed the Iron Mines at Sorna in a mammoth volcanic eruption after rescuing Miko from his enslavement, massive tsunamis wreaked havoc all along the Empires coastland. This brought the attention of certain powers within the Empire to bear.
What is it that separates those Idol Hopefuls whose dreams are crushed, and those that move on to Hollywood? Two things: experience, and talent. Even those with the innate ability to sing may not receive a Yellow Ticket if they stumble through their Audition. Here are a few strategies on how to prepare for the Audition, Hollywood, and beyond. Hope this helps.
Longing for adventure is one thing, but when it becomes reality... Four comrades set out to recover the segments of a key which they believe will unlock the King's Hoard, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.
James, a high school senior, went looking for a job. But instead, embarks upon an adventure of a lifetime. Whisked unexpectedly to a world where magic works, he must learn to master its power, all the while searching for the meaning behind why he was brought there and what he must do. ( 1 reviews )
At the fall of the City of Light, Miko is captured by the Empire's forces and is taken as a slave into the Empire. James. with the help of some new found allies, travels into the Empire to rescue his friend. From the City of Light, to the slave markets of Korazan, even unto the Empire's capitol itself, James continues his search for his friend, Miko, unwilling to leave him to his fate. ( 1 reviews )
Riyan, Chad, and Bart continued their quest with the aid of their newfound companion, Kevik. Recently bereft of his master, Kevik struggled on his own to learn his craft and to put the appellation of Apprentice behind him. Word that they may have found the Kings Horde had begun to spread. Now, it has reached the ears of one who will stop at nothing to discover what they know.
Getting some R&R in Trendle, James works to learn more of how to control and harness magic. Also, he and Jiron sneak into the Empire controlled city of Saragon. There they hope to discover where the priests of Morcyth went, and maybe to find out why James had been brought to this world in the first place.
The location of the fourth and last coat of arms from The Crypt has been located and leads Riyan and the rest to travel to the Lands of the Moran Tribes, a less than hospitable place for outlanders. Unbeknownst to our heroes, Hoard-crazed men have gravitated to Quillim in search of the Hoard, ravaging the countryside as each vie to be the one to uncover the entrance.
Light in the Barren Lands begins Travail of The Dark Mage sequel to The Morcyth Saga. James and Jiron end up on Earth. Returning to Jiron's homeworld is complicated in that Earth doesn't appear to be a very magical place. Unable to even feel the presence of magic, James doubts if they'll ever get home again.